Wounded units do not suffer production malus when Overworking. When killed, your units inflict Sickness on their attacker. You can summon Garm’s Incarnation at a Shaman Camp. Wounded units move and attack 30% faster.Įir can sacrifice part of her Health to heal all your units in the zone over the next 5 seconds. Neutral faction buildings can house additional population. When killing neutral faction units, you gain some of their favorite tradable resources. You can place up to two buildings of the same type in a zone, except Defense Towers. Wounded units cost -50% Kröwns to train as military units. The maximum duration of Purification Pyre is extended to 6 months. Overwork replaces the Feast and boosts all productions at the expense of your worker's Health.įame 200Your units consume -50% less Food while being healed by Eir.įame 500The max Population Reserve increases by +4 villagers.When the clan’s units kill foes or die, the corpses are cremated at the Shaman Camp, producing Lore and attracting new villagers faster.The Shaman Camp replaces the Healer Hut and trains Shamans able to fight and heal multiple units and allies even outside your territory.Once max population is reached, extra villagers stack in a Population Reserve. The clan doesn't have access to Houses, but all non-mystical buildings provide housing.Wounded units are exempt from Happiness requirements. The clan starts with more villagers but they arrive wounded.They can also lend a helping hand to their allies by healing them as well. The shaman, trained by Eir, are powerful units that will fight fearlessly during the heat of battle, and take care of the injured in its aftermath. Some say that her mastery of dark practices goes as far as being able to bring back dead beasts from the depths of Helheim. She taught her clan the ways of the shaman, so they could survive even the most severe injuries, and ensure their enemies do not. Powerful shaman and merciless warrior, Eir leads the clan of the rat with an iron fist. The clan will work and fight tirelessly to get what they want, and to survive. The clan doesn’t have time for feasts, or even sleeping in houses, only hard work is worth celebrating, but if you have enough energy to celebrate, then you could, and should have worked harder…. Welcoming wounded and outcast villagers who have been forced out of their original clans without hesitation or prejudice, it is understandable why the many followers of the Rat dedicate their life, and sometimes their death, to the clan. Read on to find out more about what makes the clan of Dodsvagr so unique. We are proud to present to you our eighth clan, the clan of the Rat, which brings some exciting new mechanics and units to Northgard. Originally posted by author:Hey everyone!